League of Legends Patch Notes

League of Legends Patch 3.13

This patch occurred on: October 5, 2013





Passive: Techmaturgical Repair Bots

  • Heimerdinger gives nearby allied champions and H-28G Evolution Turrets 10/15/20/25/30 bonus Health Regen

H-28G Evolution Turret

  • Places a Turret at target location. Turret attacks prioritize Heimerdinger’s targets and enemies attacking Heimerdinger
  • Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by Cooldown Reduction), and he can hold up to 1/1/2/2/3 Kits at once
  • Cost: 20 Mana and 1 Kit
  • Cooldown: 1s
  • H-28G Evolution Turret Stats
    • Health: 150 (+25 per champion level)
    • Attack – Cannon: 15/22/29/36/42 (+0.125 Ability Power) magic damage
    • Attack – Beam: 50/75/100/125/150 (+0.5 Ability Power) magic damage in a line, 12 second cooldown
    • Maximum Turrets: 3

Hextech Micro-Rockets

  • Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 Ability Power) magic damage
  • Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket (max damage 108/162/216/270/324). Minions take 60% instead
  • Targeting the ability closer to Heimerdinger increases projectile spread
  • Cost: 70/80/90/100/110 Mana
  • Cooldown: 11s

CH-1 Electron Storm Grenade

  • Hurls a grenade that deals 60/100/140/180/220 (+0.6 Ability Power) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds
  • Enemies in the center of the blast are also stunned for 1.25 seconds
  • Cost: 85 Mana
  • Cooldown: 18/16/14/12/10


  • Heimerdinger’s next basic spell is free and has bonus effects
  • H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 Ability Power) magic damage with its cannon and 225/300/375 (+0.8 Ability Power) magic damage with its beam for 8 seconds
  • Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 (+0.45 Ability Power) magic damage each. Champions and monsters hit by multiple rockets take reduced damage (max 550/690/865 (+1.83 Ability Power))
  • CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 Ability Power) magic damage each time. Both the stun and slow areas are larger, and the slow is improved to 80%
  • Cooldown: 100/85/70
  • Cost: 100 Mana



  • Attack Range increased to 450 (from 425)
  • Base Attack Speed increased to 0.625 (from 0.579)
  • Improved basic attack responsiveness

Tormented Soil

  • Damage per second changed to 24/38/52/66/80 (+0.22 Ability Power) (from 25/40/55/70/85 (+0.2 Ability Power))
  • Tormented Soil’s damage now increases by up to 50% based on the enemy’s missing Health
  • Damage application cadence increased to every 0.5 seconds from every 1 second
  • No longer applies a Magic Resist reduction debuff



  • Slow duration increased to 1.5 – 2.5 seconds (from 1.0 to 2.0)
  • Mana cost changed to 60 (from 55/60/65/70/75)

Vicious Strikes

  • Attack Speed increased to 40/50/60/70/80% (from 20/35/50/65/80%)

Reckless Swing

  • Self-damage reduced to 30% damage dealt (from 40% damage dealt)
Sivir (Rework) General

  • Sivir has received a visual update! Check out the full details here.
  • Attack Speed per level reduced to 1.6 (from 3.28)


  • Now when activated, Sivir’s next 3 basic attacks will Ricochet
  • No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
  • Now bounces to the closest target (instead of a random target within the bounce radius)
  • Deals 50/55/60/65/70% damage to all secondary targets
  • No longer has a base damage
  • Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)

Spell Shield

  • Reduced Mana cost to 0 (from 75)
  • Mana return reduced to 60/75/90/105/120 (from 150)

On The Hunt

  • No longer has a cast time
  • Active no longer grants Attack Speed
  • Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
  • Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
  • Cooldown changed to 120/90/60 seconds (from 100/90/80)


Void Spike – Evolved Spike Racks

  • Slow increased to 30% from 20%

Master Y


Alpha Strike

  • Master Yi will no longer be hit by targeted spells during Alpha Strike


  • Mana cost reduced to 50 (from 50/65/80/95/110)



Blood Well

  • Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)

Blades of Torment

  • Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)


Essence Theft

  • Now heals Ahri for 2 (+1 per champion level) (+0.09 Ability Power) each time her passive-enhanced spells hit an enemy (previously 35% Spell Vamp)


  • Mana cost reduced to 50 (from 60)
  • Diminishing returns effect on same-target hits increased to 70% (from 50%) (best case is now 100% + 30% + 30%)
  • This reduces the same-target damage to 64/104/144/184/224 (+0.64 Ability Power) (from 80/130/180/230/280 (+0.8 Ability Power))
  • Fixed a bug that caused Fox-Fire to sometimes deal reduced damage to a target that should receive the standard damage amount


  • Now increases the magic damage Ahri deals to the target by 20% for 6 seconds
  • Mana cost changed to 85 (from 50/65/80/95/110)

Spirit Rush

  • Base damage reduced to 70/110/150 (+0.3 Ability Power) (from 85/125/165 (+0.35 Ability Power))
  • This reduces the max damage per target to 210/330/450 (+0.9 Ability Power) (from 255/375/495 (+1.05 Ability Power))



  • Base Attack Speed reduced to 0.625 (from 0.658)

Missile Barrage

  • Base damage reduced to 100/180/260 (from 120/190/260)
  • Cooldown between missile shots increased to 2 seconds (from 1.2)
  • Cooldown between missile shots can no longer be reduced by Cooldown Reduction (Cooldown Reduction still affects how quickly you gain missile ammo)


Playful / Trickster

  • Fixed a bug where Fizz became targetable while still descending from Playful (he now only becomes targetable after landing, just like Trickster)

Seastone Trident

  • Active Ability Power ratio reduced to 0.15 (from 0.35)


Switcheroo! – Minigun

  • Total Attack Speed bonus reduced to 30/55/80/105/130% (from 50/70/90/110/130%)


  • Base damage reduced to 10/60/110/160/210 (from 30/75/120/165/210)
  • Mana cost increased to 50/60/70/80/90 (from 45/55/65/75/85)
  • No longer reveals stealthed units
Kassadin General

  • Magic Resist per level reduced to 0 (from 1.25)

Null Sphere

  • Base damage reduced to 80/115/150/185/220 (from 80/130/180/230/280)
  • Silence duration changed to 1.5/1.75/2.0/2.25/2.5 seconds (from 1/1.4/1.8/2.2/2.6)
  • Mana Cost reduced to 70/75/80/85/90 (from 70/80/90/100/110)


  • Base damage increased to 80/100/120 (from 60/70/80)
  • Base damage per Riftwalk stack reduced to 50/55/60 (from 60/70/80)
  • Added 0.1 Ability Power ratio per stack
  • Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion


Living Shadow

  • Significantly increased the time it takes for the Living Shadow to reach its destination (missile travel speed reduced to 1500 from 2500)

Death Mark

  • Now spawns the Living Shadow at Zed’s starting position rather than behind the target
  • Increased the time Zed remains untargetable before dashing to the target to 0.75 seconds (from 0.35)
  • Death Mark shadow duration increased to 6 seconds (from 4)
  • Increased the range at which Zed can switch places with his Death Mark shadow to any range (from 1100)


Short Fuse

  • Max damage increased to 150 (from 139) (now scales non-linearly)

Bouncing Bomb

  • Bouncing Bomb will now cast when targeted outside of its maximum range (will fire to the maximum range in the targeted direction)

Satchel Charge

  • Radius increased to 325 (from 275)

Hexplosive Minefield

  • No longer deals reduced damage on multiple hits to minions
  • Damage radius per mine increased to 150 (from 135)

Mega Inferno Bomb

  • Now deals double damage to minions


Deadly Bloom

  • Range reduced to 800 (from 825)
  • Damage changed to 70/105/140/175/210 (+0.65 Ability Power) (from 75/115/155/195/235 (+0.6 Ability Power))

Rampant Growth

  • Passive Cooldown Reduction reduced to 2/4/6/8/10% (from 4/8/12/16/20%)
  • Plant base damage changed to 23 (+6.5 per champion level) (from 26 (+6 per champion level))
  • Reduced the delay before seeds can be stepped on by enemies to 1.5 seconds (from 3)
  • Range increased to 825 (from 800)
  • Fixed a bug where spells would rarely not turn seeds into plants


  • Stun no longer persists after the knockup ends
  • Now properly enrages plants created within the bramble zone after Stranglethorns has been cast
Jarvan IV Dragon Strike / Demacian Standard

  • Jarvan’s knockup collision radius reduced to 180 from 260

Source: Riot Game’s Official Patch Notes

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